@startuml
sprite $brush [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000019CD400006DD500004DDDDDDDDDC92000000000
000000002EFFFB0000EFFD0000CFFFFFFFFFFFF300000000
00000000CFFFFF2004FFFF4003FFFFFFFFFFFFFD00000000
00000001FFFFFF800BFFFFA009FFFFFFFFFFFFFF30000000
00000003FFFFFFE01FFFFFF10FFFFFFFFFFFFFFF40000000
00000003FFFFFFFACFFFFFFBBFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000002CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC30000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000017777777777777777777777777777777720000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF10000000
00000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000000
000000002EFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000000
0000000003DFFFFFFFFFFFFFFFFFFFFFFFFFFE3000000000
0000000000059AAAAACFFFFFFFFFFDAAAAA9500000000000
0000000000000000006FFFFFFFFFF7000000000000000000
0000000000000000006FFFFFFFFFF7000000000000000000
0000000000000000006FFFFFFFFFF7000000000000000000
0000000000000000006FFFFDDFFFF7000000000000000000
0000000000000000006FFFD00CFFF7000000000000000000
0000000000000000005FFFC00BFFF6000000000000000000
0000000000000000002FFFFBBFFFF3000000000000000000
0000000000000000000CFFFFFFFFD0000000000000000000
00000000000000000002FFFFFFFF30000000000000000000
000000000000000000002DFFFFD300000000000000000000
000000000000000000000036640000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BRUSH(_alias) ENTITY(rectangle,black,brush,_alias,FA6 BRUSH)
!define FA6_BRUSH(_alias, _label) ENTITY(rectangle,black,brush,_label, _alias,FA6 BRUSH)
!define FA6_BRUSH(_alias, _label, _shape) ENTITY(_shape,black,brush,_label, _alias,FA6 BRUSH)
!define FA6_BRUSH(_alias, _label, _shape, _color) ENTITY(_shape,_color,brush,_label, _alias,FA6 BRUSH)
skinparam folderBackgroundColor<<FA6 BRUSH>> White
@enduml